This caused me to look further to see if there might be a simpler approach to understanding the VR landscape that reflected what I’ve been discovering on the podcast, but also could guide me in the future in covering the evolving VR landscape. This felt like I had made a good start at covering the diversity of the VR landscape, but the thing that was most striking to me was that I wasn’t necessarily aiming to achieve a 100% completion rate. I cross-referenced this visualization with my Voices of VR podcast interview backlog to discover that I had interviewed about 44% of the companies listed on Tipatat’s snapshot: VR Fund’s Tipatat Chennavasin’s made the following visualization of the VR Landscape, which was a snapshot that he created from his more comprehensive and up-to-date Trello board titled “Virtual Reality Industry 2016″: I’ve also included a list of specific episodes that I mention during the talk down below. You can either watch the video of this talk, or read a brief summary down below while listening to my presentation. These twelve spheres are spread out across two main axes between self and other on the horizontal plane and your private and public experiences on the vertical plane. What resulted from this process was a framework and model for understanding the VR landscape that I’m calling “The Human Experience of Virtual Reality.” This was a daunting task which forced me to synthesize the emergent patterns that I’ve been seeing, and create an underlying structure that could help tell the story of all of the ways that VR might impact humanity. I gave a talk at Silicon Valley Virtual Reality Conference where I attempted to summarize highlights from over 400 Voices of VR podcast interviews.